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3 Ruby Threshold, 8 Cost – all artifact troops you control with the “Defensive” keyword have the “Defensive” keyword replaced by “ Incendiary” keyword (sacrifice troop to deal X points of damage to target troop or champion where X = the current attack power of the troop).3 Sapphire Threshold, 6 Cost – all artifact troops you control with the “Defensive” keyword have the “Defensive” keyword removed.
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Or perhaps, “ Weaponize” as a Constant, e.g.: 2 Ruby Threshold, 3 Charges, Weaponize Worker Bot – selected Worker Bot is turned into a bomb sacrifice Worker Bot 3 damage to selected troop or champion.removes the “Defensive” keyword) Worker Bot is destroyed at the end of the turn 2 Sapphire Threshold, 2 Charges, Weaponize Worker Bot – selected Worker Bot gets +2/+0 and can attack this turn (i.e.Maybe as a Dwarf champion charge power, e.g.: What if we could remove that limitation? It would make sense that the Dwarves could modify these defensive troops and make them offensive – that’s where “ Weaponize” could come in! These work well for driving the Inspiration Engine, for use as chump blockers, and for providing fuel for the Volcannon, but they do have a minor drawback – the “ Defensive” keyword. A little bit of background… The Dwarf/Artifact deck that was playable at GenCon can create a prodigious number of Worker Bot tokens.